ROLE
Game Design /Environment/ UI/ UX
FOR
University of Huddersfield
DATE
2014-2015
We created this game for both PC and Android with one goal in mind: to make something fun! Our game boasts unique crafting mechanics and engaging gameplay with permanent particles for increased immersion.
To bring our vision to life, we decided to use pixel art graphics with classic sprite sheet animations. A team of nine people worked tirelessly to create this single player game from scratch.
As a part games designer and asset artist, I was involved in creating this game as one of our final year assignments at university.
This project gave me my first taste of UX design where I was thinking about controls, balance and how the game communicates with the player to make it more user-friendly.
We also conducted user testing to ensure a smooth and enjoyable gaming experience.
We also managed to implement permanent bullet casings and permanent animated sprites that did not slow down the game on Android.
All objects placed inside the scene are destructible and each has a specific material particle assigned to it.